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	<title>Comments on: A/V equipment sucks</title>
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	<description>Entropic Words from Neilathotep</description>
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		<title>By: neil</title>
		<link>http://www.squidopus.net/blog/?p=956&#038;cpage=1#comment-3169</link>
		<dc:creator>neil</dc:creator>
		<pubDate>Tue, 30 Jun 2009 15:08:13 +0000</pubDate>
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		<description>Yeah, I know it has something to do with encoding - I should have mentioned this, and I guessed (correctly) that the VCR inputs totally ignore any sort of encoding since VCRs are dumb. But what would be special about the encoding on this one TV series that would make my receiver go nutty?</description>
		<content:encoded><![CDATA[<p>Yeah, I know it has something to do with encoding &#8211; I should have mentioned this, and I guessed (correctly) that the VCR inputs totally ignore any sort of encoding since VCRs are dumb. But what would be special about the encoding on this one TV series that would make my receiver go nutty?</p>
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		<title>By: Joshua Rodman</title>
		<link>http://www.squidopus.net/blog/?p=956&#038;cpage=1#comment-3166</link>
		<dc:creator>Joshua Rodman</dc:creator>
		<pubDate>Tue, 30 Jun 2009 13:31:16 +0000</pubDate>
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		<description>My theory is this relates to some kind of &quot;surround sound&quot; processing done on the receiver.

When such algorithms are used, they look for hints in the relationship bewteen the sound streams in the left and right channels, and sometimes end up with undesirable artifacts on audio sources which either were designed for alternative surround processing, or where they were designed as straight stereo.

One example is very slight flanging of a channel between left and right channels, as might occur if there are two mics in a real environment with an assymetrically located speaker.</description>
		<content:encoded><![CDATA[<p>My theory is this relates to some kind of &#8220;surround sound&#8221; processing done on the receiver.</p>
<p>When such algorithms are used, they look for hints in the relationship bewteen the sound streams in the left and right channels, and sometimes end up with undesirable artifacts on audio sources which either were designed for alternative surround processing, or where they were designed as straight stereo.</p>
<p>One example is very slight flanging of a channel between left and right channels, as might occur if there are two mics in a real environment with an assymetrically located speaker.</p>
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